Minecraft 1.1 Patch

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Minecraft 1.1

+ Bow Enchantments
+ New language translations.
+ Sheep eat grass and regain their wool
+ Added spawn eggs to creative (the colors of the eggs even look like the mobs)
+ Added world type options (currently only super-flat and default)
* Golden Apple recipe
* Slightly smoothed color transitions between biomes
* Reduced brewing time to 20 seconds
* Removed collision box from ladders
* Bug fixing

 

Minecraft 1.0

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Ok Minecraft has been finally released and it now has a new version number which 1.0 the other number system was based on alpha and beta version. Here is a list of whats now in the full game.

Minecraft 1.0

+ Added animal breeding
+ Added mushroom islands
+ Added nether structures (fortresses)
+ Added nether mobs and new item drops
+ Added snow biome
+ Made swamps prettier
+ Added villagers in villages
+ Added craftable snow golems
+ Added potions and potion brewing
+ Added item enchantments
+ Added mooshrooms
+ Added The End
+ Added new achievements
+ Added many new items
+ Added video settings for clouds and particles
+ Added 32 bit java warning
+ Updated sound effects
+ Added hardcore mode (when you die the world is lost)
* Made chunk saving multi threaded
* Severely reduced the number of block types Endermen can carry
* Fixed endermen look-at calculation in mulitplayer (I had forgotten a parenthesis)
* Fixed lights under water not removing properly
* Fixed a dependency on OpenGL 1.3. ARB_multitexture is required, however
* Fixed lava spreading down into water
* Fixed paintings being lit wrong
* Changed armor calculation
* Fixed paintings being lit incorrectly
* Fixed a few blocks (fences, for example) being lit incorrectly when placed under/next to other blocks
* Minor tweaks to textures
* Re-added the ability to view oneself from the front by pressing F5
- Removed Herobrine

 

1.9 4 Pre Release

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I thought it might be time for me to search around and find the pre release patch notes for 1.9 pre 4 so here they are...

 

Changes

  • Spikes added (likely only referring to pillars in enderworld. No new block found)
  • Glistering Melon added. Crafted with Melon and Gold Nugget. Non-edible. (Glister is the old English version of glitter)
  • Moon Now has phases video
  • Round Sun and Moon
  • The sun now rises on the right side of the map. Putting north at the top. And clouds float west
  • The Eyes of Ender now fly up in the direction of the nearest stronghold. You can only use 4 or so ender eyes at once, then you must pick them back up.
  • New Stuff in Strongholds. Possible loot includes: Ender Pearls, Diamonds, Iron Ingots, golden apples, iron pickaxes.
  • 6 Different Slabs (can someone confirm that they are new?) 1.9pre3 Brick and Stone Slabs are new no they're not. Also wood slabs not shown in image Yes they are new No they are old. No new slabs.
  • not in the game, but in the .JAR there is an enderdragon entry in the /mob sub-folder with textures (Ender Dragon Textures )
  • Your current level is displayed in the center of the screen 1.9pre3
  • lighting in the rain is back 1.9pre3
  • looks like experience has been slightly modified to give you more per action. eg) Way more XP for killing Zombie Pigmen. Might be an overall increase for testing purposes.
  • You can no longer place a water source on a spot where there already is a water source. It will be placed next to it instead as another water source
  • Similarily, you can no longer place lava where there is already a lava source block. It will place on top or next to it.
  • Spiders appear to be more animated. The legs move more and not all at once.
  • server now has Rcon and Query support
  • character gives off a bubbly animation after it eats a golden apple
  • Signs can be Placed with greater freedom of rotation 1.8 or earlier
  • torch on chest glitch? I know there was a glitch to do this earlier but maybe now it's easier? Confirmation?
  • Melons only drop 1 slice now instead of 4-6 slices after breaking (Just a bug )
  • you can attack/kill mobs through glass (both blocks and panes) (possibly a bug?) *The server not waiting for chunks to save bug has been fixed.
  • ghast fireballs now do more damage and create more fire upon impact.(on hard I'm getting a full health bar halved from splash damage alone, and a near direct hit took away about 9 hearts) On the flip side, they seem to spawn slightly less.
  • spider jockeys are more common now? (needs confirmation)
  • Snow doesn't delete torches, saplings, watermelon sprouts, pumpkin sprouts, or wheat anymore
  • you can shear grass to put in your inventory 1.8.1 or earlier
  • cows don't breed anymore, (false, possibly only breed once or more likely just after the cooldown of 1 game day) also now have udders?(1.9pre or earlier.) After breeding, cows follow their baby around. (1.9pre3 or earlier) cows remain the same as 1.9pre3

The End

  • The "End" Dimension can now be reached by using Eye of the Enders on all the "weird" blocks and you get teleported to a world with obsidian pillars, endermen, and not sponge(new block seems like just a retexture of cobble )
  • New block that is not sponge in The End Realm. It has the properties of stone. Shown in natural light
  • End is not completed
  • Maps in the End are blank. Unless you craft a map in the end. but even then they are fairly useless.
  • The end appears to be a large floating island instead of an infinitely generating zone. You can place water in the End.
  • Nether Portals will not light in the End
  • Sleeping in beds in the End produces violent, fiery explosions, just like the Nether
  • currently no way to leave the End other than dying
  • Endermen in the End drop black exp orbs (caused by low light level in End)
  • Video1 Video2 of the End

Enchantments

  • can no longer enchant the flint and steel
  • Enchantment Table now has a tooltip name on creative mode
  • blue particle effect (like crits) to tell you enchantments are working
  • no enchantment costs above 5 skill pts (Unless you place bookshelves near the enchantment table confirmed ) ( Yes, the number of bookshelfs increases the level of enchantments further. A table surrounded by six bookshelves on each side (and one block gap) gives level 14 recipes. By further surrounding the table, higher levels are possible. (49 confirmed By placing bookshelves walls of 5x5 around the enchantment table with space between the table and the shelves)
  • ONLY bookshelves which are at the height of the enchantment table and a row above it make little the symbols float into the animated enchantment book. Also only the sides of the bookshelves emit these symbols, and only ones within a line-of-sight to the enchanting table.
  • Multiple enchantments can be applied to a weapon (possible that gold weapons have a much higher chance of being dual modded. Gold seems to pick up more powerful enchantments, with a higher chance of getting many)
  • Sword of featherfall I/II/III/IV (does not negate fall damage)(Falling 10 blocks: 2.5dam regular, 2.0dam w/ armor, 1.0dam with featherfall IV)
  • Bane of arthropods I (more damage to spiders)
  • pickaxe of Efficiency I/II (mines slightly faster)
  • Sword of Smite I/II. (It glows blue instead of the normal pink) (More damaging to Skeletons and Zombies)
  • Sharpness I
  • Respiration I/II/III (Maybe it let's you breathe longer underwater or sprint longer?)
  • Projectile Protection I/II/III/IV (No health damage from arrows, still armour damage. Needs verification)
  • Protection I/II/IV (Protection II armor gives you absolutely no damage in lava while armor slowly deteriorates)
  • Fire Aspect I (lights enemy on fire.)
  • Efficiency I/II
  • Unbreaking I/II (You have a chance of not wasting a use of the tool)
  • Fire Protection I/II
  • Blast Protection I
  • sword of looting I (Mobs seem to be dropping much more loot than average)
  • pickaxe of fortune I video (chance of doubling drop upon mining ore) (works on coal and diamonds, but not iron or gold. Seems to work only if the block would drop a different item type upon being mined.) (Pickaxe of Fortune doesn't work on iron/gold, since you could endlessly re-plant the harvested ore block)
  • Axe of Silk Touch I (Silk touch makes it so you get the block that you break. For instance breaking a glowstone block gives you a glowstone block instead of dust)
  • Aqua Affinity I (dig easier underwater)

Potions

  • Water Bottle+Glistering Melon = Mundane Potion + Fermented Spider Eye = Potion of Weakness 1:30
  • Water Bottle+Nether Wart = Awkward Potion + Glistering Melon = Potion of Healing Instant Health + Glowstone Dust = Potion of Healing (Instant Health II)
  • Water Bottle+Nether Wart = Awkward Potion + Ghast Tear = Potion of Regeneration 0:45 + Glowstone Dust = Potion of Regeneration II 0:22
  • Weaponized potions. You can turn any potions into splash potions by brewing gunpowder into a potion (even Even Instant Health II). It appears in a different shaped flask. Instead of drinking it, you throw it like a grenade.
  • splash potions of harming and poison do not damage undead type mobs. If you load a splash potion into a dispenser, it splashes when the dispenser throws it.
  • The potion of swiftness now leaves a visible effect on the player
  • Green particle effects on you when you're poisoned
  • Potion of Strength will also leave a particle effect on the player.

 

Info taken from here

 

Minecraft 1.8 release

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Minecraft 1.8 has finally been released in the up coming week we will be putting up our PvP server once again and then work on the creative build server. Here is a list of whats been added in this new patch.

Minecraft Beta 1.8

+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine

 

Minecraft 1.7.3 update

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Bug fixes, bug fixes and bug fixes.

- Corrected a block duplication bug when using pistons
- Corrected a redstone torch duplication bug when using pistons
- Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
- Ice blocks are now pushed without causing water streams breaking everything
- Booster rails are no longer being powered magically without a power source
- Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
- Doors no longer create purple particles
- Hacking clients can no longer edit texts of placed signs in multiplayer
- Changed so that paintings pushed by pistons will pop off

 

Minecraft 1.7

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Whats new in MineCraft 1.7

+ Added pistons
+ Fire or redstone is now required to trigger TNT
+ Fences can be stacked
+ Added shears
+ Shears can be used to pick up leaf blocks
+ Shears can be used to shear sheep without hurting them
* Sheep no longer drop wool from being punched
- Removed Herobrine

Last Updated on Friday, 01 July 2011 12:00
 

Steam Major update

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A Major update today for some of Valve games here is a list of updates.

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a packet injection exploit in the client/server streams
  • Fixed UDP logging exploit
    • Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended


Last Updated on Friday, 15 April 2011 13:16 Read more...
 

Minecraft Account Passwords Found in the Wild...

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Reading on Bukkit a place i go a lot for our minecraft server on the front splashed...

MCBans.com said:
We urge everyone in the Minecraft community to change their Minecraft.net passwords ASAP. Please read below for tips on how to create a better password before doing so.

It recently came to our attention that a list of approximately 1,000 Minecraft account names and passwords were made freely available on the internet. We believe this list consists of information collected by a group of malicious users from a well known "griefing team". How the information in this list was obtained is not sure, but we suspect they collected them through the use of hacked clients that pretend to only give you extra features like flying or seeing through blocks but actually send your account information to the creators as well.

The first thing we did when we acquired this information was to inform Mojang of this crisis, however, we feel we can do a bit more for the community while we wait for them to handle the situation properly as we've learned that there's a high possibility that the griefing team is aware that their list has been made public. As such, we are going to be pre-emptively banning compromised accounts with an informative reason. Unfortunately, MCBans did not have a means of merely informing compromised accounts that their username and password have been discovered, so banning them with a brief message telling them so is the only option.

If there is ONE thing you read in this announcement, it should be this: we urge everyone to go and change their passwords NOW, keeping in mind the following tips on creating better passwords:
  • Passwords should not contain words found in the dictionary
  • Passwords should contain a mixture of upper and lowercase characters.
  • Passwords should contain a mixture of letters and numbers.
  • Passwords should contain punctuation characters and symbols such as: % & + - = #.
  • Choose a password you can remember but don't make it too easy.
  • Passwords should be at LEAST 8 characters in length, but 14 or more is preferable.
Please help us by sharing this information with everyone you know and getting them to change their Minecraft.net passwords.


So i suggest EVERYONE change their passwords at http://www.minecraft.net ASAP.

 

Minecraft 1.6

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Minecraft Beta 1.6.4

* Fixed 1.6.3 using more CPU despite it claiming to use less
* Totally professional

Minecraft Beta 1.6.3

1.6.3:

+ The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
+ The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
+ The “limit framerate” option has been reset to “off” for all players, enable it again if you want it
* Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
* Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back

1.6.2:

* Fixed an ACTUAL item duplication bug while picking up some items

1.6.1:

* Fixed a visual item duplication bug when trying to pick up items while the inventory is full

Minecraft Beta 1.6

New features:
+ Added Nether support to multiplayer
+ The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
+ Added dead shrubs in deserts
+ Added allow-nether (set to true or false) in server.properties
+ Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
+ Doors make sound for other players in multiplayer
+ The record player now supports more than 15 different songs (you can’t get the records yet, though)
+ Activated dispensers make sounds and trigger particles in multiplayer
+ Players stuck in walls will slide towards the nearest gap if there is one

Changes:
* Disabled Advanced OpenGL until we can fix some bugs with it
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Compressed network traffic more agressively
* Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
* Arrows shot by players can now be picked up by all players
* Nothing riding anything or being ridden by anything can enter portals

Bugfixes:
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
* Fixed fireballs not being visible in multiplayer
* Fixed ghasts’ fireing animation not being visible in multiplayer
* Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory

 

Minecraft update 1.4 update

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MineCraft Update 1.4

Update Log:

  • * Added tameable wolves
  • * Added cookies
  • * Sleeping in a bed now resets your spawn position
  • * New Minecraft logo
  • * Holding shift while climbing will hang on to the ladder
  • * Spiders will no longer trample crops
  • * Lots and lots of infrastructure for Statistics lists and Achievements

While most of the code is written, statistics and achievements won’t show up until the next update. We didn’t quite have time to finish them this week, and didn’t want to delay the update longer.

 

Due to the minecraft update to 1.4 our main server has been put on hold until there is an update for the bukkit wrapper. This is out of our control, however in the mean time we have put up a replacement server on the same ip: 220.233.0.131 so go nuts.

We will be testing the latest build of Bukkit when they release it to see what main plugins are broken... I fear however that our Towny plugin will be the first to go.. Towny is one the measures we use to stop griefing on our open public server and it works very well. We do not want to put our main world back up with out it. I will keep you posted.

Last Updated on Friday, 01 April 2011 10:45
 
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